Saturday 30 June 2012

Thursday 28 June 2012

Window break dynamics test render



Character Modelling

Here are a few snaps of our character in the making. It is modeled in Autodesk Mudbox 2011.
We are using the low poly mesh for our animation, and the high poly mesh as a displacement map, so the scenes are workable.

There are about 50 blendshapes for facial expressions.
Also about 30 blendshapes for movement of the clothes (creases).
Textures will be completed in the following days.
 Hair and facial hair will be added later on.
















Sunday 17 June 2012

Concept Art 001

(c) 'The Box' 2012


Some concept art to understand the mood and state of mind of the character.
Digital Drawing in Adobe Photoshop.

Hair - First Attempt





First Attempt on positioning hair on human skull using Maya 2012.
Next modification for achievement of style

Modification above